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Programming a Multiplayer FPS in DirectX
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zbuffer.gif
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Tile
Graphics Interchange Format
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2004-09-30
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4.6 KB
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370x364
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4-bit (11 colors)
ocr:
The color value is stored - D - - - 1 x int the rendering surtace. - - - 1 - - - - - - - - - Depthx X - - - - - The depth value iss stored in the depth-burrer. Depth-buffer (same dimensions as the rendering surface)