home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / DirectX / dxsdk_oct2004.exe / dxsdk.exe / Documentation / DirectX9 / directx9_c.chm / directx / art / zbuffer.gif < prev   
Graphics Interchange Format  |  2004-09-30  |  4.6 KB  |  370x364  |  4-bit (11 colors)
   ocr: The color value is stored - D - - - 1 x int the rendering surtace. - - - 1 - - - - - - - - - Depthx X - - - - - The depth value iss stored in the depth-burrer. Depth-buffer (same dimensions as the rendering surface)